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世界の拡張現実メガネ市場(~2028年):音声認識、ジェスチャー認識、アイトラッキング

• 英文タイトル:Global Augmented Reality Glasses Market Insights, Forecast to 2028

Global Augmented Reality Glasses Market Insights, Forecast to 2028「世界の拡張現実メガネ市場(~2028年):音声認識、ジェスチャー認識、アイトラッキング」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2Q12-04184
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、127ページ
• 納品方法:Eメール(納期:3営業日)
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レポート概要
新型コロナウイルス感染症とロシア・ウクライナ戦争の影響により、拡張現実メガネのグローバル市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
拡張現実メガネのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
拡張現実メガネの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
拡張現実メガネのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面において、本レポートは2017年から2022年までの拡張現実メガネの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面において、本レポートは2017年から2022年までの地域別、企業別、タイプ別、アプリケーション別の拡張現実メガネの売上および2028年までの予測に焦点を当てています。

拡張現実メガネのグローバル主要企業には、Microsoft、Google、SEIKO EPSON、Laster Technologies、Penny、Sony Mobile Communications、Recon Instruments、LUMUS、CastAR、Epson、Sony、Microsoft、AltoTech、Laster、Lumus、ODG、Penny AB、Recon、Six15 Technologies、Theia、Vuzixなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

拡張現実メガネ市場は、タイプとアプリケーションによって区分されます。世界の拡張現実メガネ市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別およびアプリケーション別の販売量、売上、予測に焦点を当てています。

【タイプ別セグメント】
音声認識、ジェスチャー認識、アイトラッキング

【アプリケーション別セグメント】
ビジネス、工業、医療、レクリエーション、その他

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- 拡張現実メガネ製品概要
- タイプ別市場(音声認識、ジェスチャー認識、アイトラッキング)
- アプリケーション別市場(ビジネス、工業、医療、レクリエーション、その他)
- 調査の目的
・エグゼクティブサマリー
- 世界の拡張現実メガネ販売量予測2017-2028
- 世界の拡張現実メガネ売上予測2017-2028
- 拡張現実メガネの地域別販売量
- 拡張現実メガネの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別拡張現実メガネ販売量
- 主要メーカー別拡張現実メガネ売上
- 主要メーカー別拡張現実メガネ価格
- 競争状況の分析
- 企業M&A動向
・タイプ別市場規模(音声認識、ジェスチャー認識、アイトラッキング)
- 拡張現実メガネのタイプ別販売量
- 拡張現実メガネのタイプ別売上
- 拡張現実メガネのタイプ別価格
・アプリケーション別市場規模(ビジネス、工業、医療、レクリエーション、その他)
- 拡張現実メガネのアプリケーション別販売量
- 拡張現実メガネのアプリケーション別売上
- 拡張現実メガネのアプリケーション別価格
・北米市場
- 北米の拡張現実メガネ市場規模(タイプ別、アプリケーション別)
- 主要国別の拡張現実メガネ市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパの拡張現実メガネ市場規模(タイプ別、アプリケーション別)
- 主要国別の拡張現実メガネ市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋の拡張現実メガネ市場規模(タイプ別、アプリケーション別)
- 主要国別の拡張現実メガネ市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米の拡張現実メガネ市場規模(タイプ別、アプリケーション別)
- 主要国別の拡張現実メガネ市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカの拡張現実メガネ市場規模(タイプ別、アプリケーション別)
- 主要国別の拡張現実メガネ市場規模(トルコ、サウジアラビア)
・企業情報
Microsoft、Google、SEIKO EPSON、Laster Technologies、Penny、Sony Mobile Communications、Recon Instruments、LUMUS、CastAR、Epson、Sony、Microsoft、AltoTech、Laster、Lumus、ODG、Penny AB、Recon、Six15 Technologies、Theia、Vuzix
・産業チェーン及び販売チャネル分析
- 拡張現実メガネの産業チェーン分析
- 拡張現実メガネの原材料
- 拡張現実メガネの生産プロセス
- 拡張現実メガネの販売及びマーケティング
- 拡張現実メガネの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- 拡張現実メガネの産業動向
- 拡張現実メガネのマーケットドライバー
- 拡張現実メガネの課題
- 拡張現実メガネの阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Product Name estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Augmented Reality Glasses is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Augmented Reality Glasses is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Augmented Reality Glasses is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of Augmented Reality Glasses include Microsoft, Google, SEIKO EPSON, Laster Technologies, Penny, Sony Mobile Communications, Recon Instruments, LUMUS and CastAR, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Augmented Reality Glasses manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Augmented Reality Glasses market. Further, it explains the major drivers and regional dynamics of the global Augmented Reality Glasses market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Microsoft
Google
SEIKO EPSON
Laster Technologies
Penny
Sony Mobile Communications
Recon Instruments
LUMUS
CastAR
Epson
Sony
Microsoft
AltoTech
Laster
Lumus
ODG
Penny AB
Recon
Six15 Technologies
Theia
Vuzix
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by application segments based on sales, price, and value for the period 2017-2028.
Augmented Reality Glasses Segment by Type
Speech Recognition
Gesture Recognition
Eye Tracking
Augmented Reality Glasses Segment by Application
Business
Industries
Healthcare
Recreation
Other
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Augmented Reality Glasses market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Augmented Reality Glasses, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Augmented Reality Glasses, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Augmented Reality Glasses, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Augmented Reality Glasses sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Augmented Reality Glasses market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Augmented Reality Glasses sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Microsoft, Google, SEIKO EPSON, Laster Technologies, Penny, Sony Mobile Communications, Recon Instruments, LUMUS and CastAR, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Augmented Reality Glasses in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Augmented Reality Glasses manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by type, by application and by country, sales and revenue for each segment.
Chapter 9: Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by type, by application and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Augmented Reality Glasses sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Augmented Reality Glasses Product Introduction
1.2 Market by Type
1.2.1 Global Augmented Reality Glasses Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Speech Recognition
1.2.3 Gesture Recognition
1.2.4 Eye Tracking
1.3 Market by Application
1.3.1 Global Augmented Reality Glasses Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Business
1.3.3 Industries
1.3.4 Healthcare
1.3.5 Recreation
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Augmented Reality Glasses Sales Estimates and Forecasts 2017-2028
2.2 Global Augmented Reality Glasses Revenue Estimates and Forecasts 2017-2028
2.3 Global Augmented Reality Glasses Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Augmented Reality Glasses Sales by Region
2.4.1 Global Augmented Reality Glasses Sales by Region (2017-2022)
2.4.2 Global Sales Augmented Reality Glasses by Region (2023-2028)
2.5 Global Augmented Reality Glasses Revenue by Region
2.5.1 Global Augmented Reality Glasses Revenue by Region (2017-2022)
2.5.2 Global Augmented Reality Glasses Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Augmented Reality Glasses Sales by Manufacturers
3.1.1 Global Top Augmented Reality Glasses Manufacturers by Sales (2017-2022)
3.1.2 Global Augmented Reality Glasses Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Augmented Reality Glasses in 2021
3.2 Global Augmented Reality Glasses Revenue by Manufacturers
3.2.1 Global Augmented Reality Glasses Revenue by Manufacturers (2017-2022)
3.2.2 Global Augmented Reality Glasses Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Augmented Reality Glasses Revenue in 2021
3.3 Global Augmented Reality Glasses Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Augmented Reality Glasses Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Augmented Reality Glasses Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Augmented Reality Glasses Sales by Type
4.1.1 Global Augmented Reality Glasses Historical Sales by Type (2017-2022)
4.1.2 Global Augmented Reality Glasses Forecasted Sales by Type (2023-2028)
4.1.3 Global Augmented Reality Glasses Sales Market Share by Type (2017-2028)
4.2 Global Augmented Reality Glasses Revenue by Type
4.2.1 Global Augmented Reality Glasses Historical Revenue by Type (2017-2022)
4.2.2 Global Augmented Reality Glasses Forecasted Revenue by Type (2023-2028)
4.2.3 Global Augmented Reality Glasses Revenue Market Share by Type (2017-2028)
4.3 Global Augmented Reality Glasses Price by Type
4.3.1 Global Augmented Reality Glasses Price by Type (2017-2022)
4.3.2 Global Augmented Reality Glasses Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Augmented Reality Glasses Sales by Application
5.1.1 Global Augmented Reality Glasses Historical Sales by Application (2017-2022)
5.1.2 Global Augmented Reality Glasses Forecasted Sales by Application (2023-2028)
5.1.3 Global Augmented Reality Glasses Sales Market Share by Application (2017-2028)
5.2 Global Augmented Reality Glasses Revenue by Application
5.2.1 Global Augmented Reality Glasses Historical Revenue by Application (2017-2022)
5.2.2 Global Augmented Reality Glasses Forecasted Revenue by Application (2023-2028)
5.2.3 Global Augmented Reality Glasses Revenue Market Share by Application (2017-2028)
5.3 Global Augmented Reality Glasses Price by Application
5.3.1 Global Augmented Reality Glasses Price by Application (2017-2022)
5.3.2 Global Augmented Reality Glasses Price Forecast by Application (2023-2028)
6 North America
6.1 North America Augmented Reality Glasses Market Size by Type
6.1.1 North America Augmented Reality Glasses Sales by Type (2017-2028)
6.1.2 North America Augmented Reality Glasses Revenue by Type (2017-2028)
6.2 North America Augmented Reality Glasses Market Size by Application
6.2.1 North America Augmented Reality Glasses Sales by Application (2017-2028)
6.2.2 North America Augmented Reality Glasses Revenue by Application (2017-2028)
6.3 North America Augmented Reality Glasses Market Size by Country
6.3.1 North America Augmented Reality Glasses Sales by Country (2017-2028)
6.3.2 North America Augmented Reality Glasses Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Augmented Reality Glasses Market Size by Type
7.1.1 Europe Augmented Reality Glasses Sales by Type (2017-2028)
7.1.2 Europe Augmented Reality Glasses Revenue by Type (2017-2028)
7.2 Europe Augmented Reality Glasses Market Size by Application
7.2.1 Europe Augmented Reality Glasses Sales by Application (2017-2028)
7.2.2 Europe Augmented Reality Glasses Revenue by Application (2017-2028)
7.3 Europe Augmented Reality Glasses Market Size by Country
7.3.1 Europe Augmented Reality Glasses Sales by Country (2017-2028)
7.3.2 Europe Augmented Reality Glasses Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Augmented Reality Glasses Market Size by Type
8.1.1 Asia Pacific Augmented Reality Glasses Sales by Type (2017-2028)
8.1.2 Asia Pacific Augmented Reality Glasses Revenue by Type (2017-2028)
8.2 Asia Pacific Augmented Reality Glasses Market Size by Application
8.2.1 Asia Pacific Augmented Reality Glasses Sales by Application (2017-2028)
8.2.2 Asia Pacific Augmented Reality Glasses Revenue by Application (2017-2028)
8.3 Asia Pacific Augmented Reality Glasses Market Size by Region
8.3.1 Asia Pacific Augmented Reality Glasses Sales by Region (2017-2028)
8.3.2 Asia Pacific Augmented Reality Glasses Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Augmented Reality Glasses Market Size by Type
9.1.1 Latin America Augmented Reality Glasses Sales by Type (2017-2028)
9.1.2 Latin America Augmented Reality Glasses Revenue by Type (2017-2028)
9.2 Latin America Augmented Reality Glasses Market Size by Application
9.2.1 Latin America Augmented Reality Glasses Sales by Application (2017-2028)
9.2.2 Latin America Augmented Reality Glasses Revenue by Application (2017-2028)
9.3 Latin America Augmented Reality Glasses Market Size by Country
9.3.1 Latin America Augmented Reality Glasses Sales by Country (2017-2028)
9.3.2 Latin America Augmented Reality Glasses Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Augmented Reality Glasses Market Size by Type
10.1.1 Middle East and Africa Augmented Reality Glasses Sales by Type (2017-2028)
10.1.2 Middle East and Africa Augmented Reality Glasses Revenue by Type (2017-2028)
10.2 Middle East and Africa Augmented Reality Glasses Market Size by Application
10.2.1 Middle East and Africa Augmented Reality Glasses Sales by Application (2017-2028)
10.2.2 Middle East and Africa Augmented Reality Glasses Revenue by Application (2017-2028)
10.3 Middle East and Africa Augmented Reality Glasses Market Size by Country
10.3.1 Middle East and Africa Augmented Reality Glasses Sales by Country (2017-2028)
10.3.2 Middle East and Africa Augmented Reality Glasses Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Microsoft
11.1.1 Microsoft Corporation Information
11.1.2 Microsoft Overview
11.1.3 Microsoft Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Microsoft Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Microsoft Recent Developments
11.2 Google
11.2.1 Google Corporation Information
11.2.2 Google Overview
11.2.3 Google Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Google Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Google Recent Developments
11.3 SEIKO EPSON
11.3.1 SEIKO EPSON Corporation Information
11.3.2 SEIKO EPSON Overview
11.3.3 SEIKO EPSON Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 SEIKO EPSON Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 SEIKO EPSON Recent Developments
11.4 Laster Technologies
11.4.1 Laster Technologies Corporation Information
11.4.2 Laster Technologies Overview
11.4.3 Laster Technologies Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Laster Technologies Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Laster Technologies Recent Developments
11.5 Penny
11.5.1 Penny Corporation Information
11.5.2 Penny Overview
11.5.3 Penny Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Penny Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Penny Recent Developments
11.6 Sony Mobile Communications
11.6.1 Sony Mobile Communications Corporation Information
11.6.2 Sony Mobile Communications Overview
11.6.3 Sony Mobile Communications Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Sony Mobile Communications Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Sony Mobile Communications Recent Developments
11.7 Recon Instruments
11.7.1 Recon Instruments Corporation Information
11.7.2 Recon Instruments Overview
11.7.3 Recon Instruments Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Recon Instruments Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Recon Instruments Recent Developments
11.8 LUMUS
11.8.1 LUMUS Corporation Information
11.8.2 LUMUS Overview
11.8.3 LUMUS Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 LUMUS Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 LUMUS Recent Developments
11.9 CastAR
11.9.1 CastAR Corporation Information
11.9.2 CastAR Overview
11.9.3 CastAR Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 CastAR Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 CastAR Recent Developments
11.10 Epson
11.10.1 Epson Corporation Information
11.10.2 Epson Overview
11.10.3 Epson Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Epson Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Epson Recent Developments
11.11 Sony
11.11.1 Sony Corporation Information
11.11.2 Sony Overview
11.11.3 Sony Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Sony Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Sony Recent Developments
11.12 Microsoft
11.12.1 Microsoft Corporation Information
11.12.2 Microsoft Overview
11.12.3 Microsoft Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 Microsoft Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Microsoft Recent Developments
11.13 AltoTech
11.13.1 AltoTech Corporation Information
11.13.2 AltoTech Overview
11.13.3 AltoTech Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 AltoTech Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 AltoTech Recent Developments
11.14 Laster
11.14.1 Laster Corporation Information
11.14.2 Laster Overview
11.14.3 Laster Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.14.4 Laster Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Laster Recent Developments
11.15 Lumus
11.15.1 Lumus Corporation Information
11.15.2 Lumus Overview
11.15.3 Lumus Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.15.4 Lumus Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 Lumus Recent Developments
11.16 ODG
11.16.1 ODG Corporation Information
11.16.2 ODG Overview
11.16.3 ODG Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.16.4 ODG Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 ODG Recent Developments
11.17 Penny AB
11.17.1 Penny AB Corporation Information
11.17.2 Penny AB Overview
11.17.3 Penny AB Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.17.4 Penny AB Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 Penny AB Recent Developments
11.18 Recon
11.18.1 Recon Corporation Information
11.18.2 Recon Overview
11.18.3 Recon Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.18.4 Recon Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.18.5 Recon Recent Developments
11.19 Six15 Technologies
11.19.1 Six15 Technologies Corporation Information
11.19.2 Six15 Technologies Overview
11.19.3 Six15 Technologies Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.19.4 Six15 Technologies Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.19.5 Six15 Technologies Recent Developments
11.20 Theia
11.20.1 Theia Corporation Information
11.20.2 Theia Overview
11.20.3 Theia Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.20.4 Theia Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.20.5 Theia Recent Developments
11.21 Vuzix
11.21.1 Vuzix Corporation Information
11.21.2 Vuzix Overview
11.21.3 Vuzix Augmented Reality Glasses Sales, Price, Revenue and Gross Margin (2017-2022)
11.21.4 Vuzix Augmented Reality Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.21.5 Vuzix Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Augmented Reality Glasses Industry Chain Analysis
12.2 Augmented Reality Glasses Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Augmented Reality Glasses Production Mode & Process
12.4 Augmented Reality Glasses Sales and Marketing
12.4.1 Augmented Reality Glasses Sales Channels
12.4.2 Augmented Reality Glasses Distributors
12.5 Augmented Reality Glasses Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Augmented Reality Glasses Industry Trends
13.2 Augmented Reality Glasses Market Drivers
13.3 Augmented Reality Glasses Market Challenges
13.4 Augmented Reality Glasses Market Restraints
14 Key Findings in The Global Augmented Reality Glasses Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer