• レポートコード:MRC2303L186 • 出版社/出版日:360iResearch / 2022年10月 • レポート形態:英語、PDF、235ページ • 納品方法:Eメール(受注後2-3日) • 産業分類:IT |
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レポート概要
360iResearch社の本調査資料によると、アフェクティブコンピューティングの世界市場規模は2021年に329.1億ドル、2022年に434.3億ドルとなり、その後CAGR 32.23%で成長して2027年までに1,759.6億ドルに到達する見通しです。本書では、世界のアフェクティブコンピューティング市場について多面的に調査・分析し、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、技術別分析(接触式、非接触式)、コンポーネント別分析(ハードウェア、ソフトウェア)、展開別分析(クラウド、オンプレミス)、産業別分析(学術&研究、自動車、金融、政府&防衛、医療&ライフサイエンス)、地域別分析(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)、競争状況、企業情報などの項目をまとめています。なお、本書には、Affectiva, Inc.、Apple Inc.、Cipia Vision Ltd.、Cognitec Systems Gmbh、Elliptic Laboratories ASA、Eyeris Technologies, Inc.、GestureTek technologie、Google LLC by Alphabet Inc.、Intel Corporation、International Business Machines Corporation、Kairos AR, Inc.などの企業情報を掲載しています。 ・序論 ・調査方法 ・エグゼクティブサマリー ・市場概要 ・市場インサイト ・世界のアフェクティブコンピューティング市場規模:技術別 - 接触式アフェクティブコンピューティングの市場規模 - 非接触式アフェクティブコンピューティングの市場規模 ・世界のアフェクティブコンピューティング市場規模:コンポーネント別 - ハードウェアの市場規模 - ソフトウェアの市場規模 ・世界のアフェクティブコンピューティング市場規模:展開別 - クラウドの市場規模 - オンプレミスの市場規模 ・世界のアフェクティブコンピューティング市場規模:産業別 - 学術&研究における市場規模 - 自動車における市場規模 - 金融における市場規模 - 政府&防衛における市場規模 - 医療&ライフサイエンスにおける市場規模 ・世界のアフェクティブコンピューティング市場規模:地域別 - 南北アメリカのアフェクティブコンピューティング市場規模 アメリカのアフェクティブコンピューティング市場規模 カナダのアフェクティブコンピューティング市場規模 ブラジルのアフェクティブコンピューティング市場規模 ... - アジア太平洋のアフェクティブコンピューティング市場規模 日本のアフェクティブコンピューティング市場規模 中国のアフェクティブコンピューティング市場規模 インドのアフェクティブコンピューティング市場規模 韓国のアフェクティブコンピューティング市場規模 台湾のアフェクティブコンピューティング市場規模 ... - ヨーロッパ/中東/アフリカのアフェクティブコンピューティング市場規模 イギリスのアフェクティブコンピューティング市場規模 ドイツのアフェクティブコンピューティング市場規模 フランスのアフェクティブコンピューティング市場規模 ロシアのアフェクティブコンピューティング市場規模 ... - その他地域のアフェクティブコンピューティング市場規模 ・競争状況 ・企業情報 |
The Global Affective Computing Market size was estimated at USD 32.91 billion in 2021 and expected to reach USD 43.43 billion in 2022, and is projected to grow at a CAGR 32.23% to reach USD 175.96 billion by 2027.
Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.
Market Segmentation & Coverage:
This research report categorizes the Affective Computing to forecast the revenues and analyze the trends in each of the following sub-markets:
Based on Technology, the market was studied across Touch-based and Touchless.
Based on Component, the market was studied across Hardware and Software. The Hardware is further studied across Cameras, Sensors, and Storage Devices & Processors. The Software is further studied across Analytics Software, Enterprise Software, Facial Feature Extraction, Gesture Recognition, and Speech Recognition.
Based on Deployment, the market was studied across Cloud and On-Premise.
Based on Organization Type, the market was studied across Large Enterprises and Small & Medium Enterprises.
Based on Verticals, the market was studied across Academia & Research, Automotive, BFSI, Government & Defense, Healthcare & Life Sciences, IT & Telecom, Media & Entertainment, and Retail a&nd eCommerce.
Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.
Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.
Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Affective Computing market considering the current update on the conflict and its global response.
Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.
FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Affective Computing Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.
Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.
Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.
Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Affective Computing Market, including Affectiva, Inc., Apple Inc., Cipia Vision Ltd., Cognitec Systems Gmbh, Elliptic Laboratories ASA, Eyeris Technologies, Inc., GestureTek technologie, Google LLC by Alphabet Inc., Intel Corporation, International Business Machines Corporation, Kairos AR, Inc., Microsoft Corporation, Nuance Communications Inc., Numenta, PointGrab Inc., Pyreos Limited, Qualcomm Technologies, Inc., Sightcorp B.V., and Sony Depthsensing Solutions.
The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments
The report answers questions such as:
1. What is the market size and forecast of the Global Affective Computing Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Affective Computing Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Affective Computing Market?
4. What is the competitive strategic window for opportunities in the Global Affective Computing Market?
5. What are the technology trends and regulatory frameworks in the Global Affective Computing Market?
6. What is the market share of the leading vendors in the Global Affective Computing Market?
7. What modes and strategic moves are considered suitable for entering the Global Affective Computing Market?
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing need for telehealth-related affective computing solutions
5.1.1.2. Rising need for socially intelligent artificial agents
5.1.1.3. Increasing adoption of wearable devices and growing internet penetration across industries
5.1.2. Restraints
5.1.2.1. High production cost of affective computing system
5.1.3. Opportunities
5.1.3.1. Government initiatives to leverage the benefits of emotion AI/affective computing technology
5.1.3.2. Growing number of partnerships and widening ecosystems globally
5.1.4. Challenges
5.1.4.1. Lack of knowledge and awareness and technical challenges
5.2. Cumulative Impact of COVID-19
6. Affective Computing Market, by Technology
6.1. Introduction
6.2. Touch-based
6.3. Touchless
7. Affective Computing Market, by Component
7.1. Introduction
7.2. Hardware
7.3.1. Cameras
7.3.2. Sensors
7.3.3. Storage Devices & Processors
7.3. Software
7.4.1. Analytics Software
7.4.2. Enterprise Software
7.4.3. Facial Feature Extraction
7.4.4. Gesture Recognition
7.4.5. Speech Recognition
8. Affective Computing Market, by Deployment
8.1. Introduction
8.2. Cloud
8.3. On-Premise
9. Affective Computing Market, by Organization Type
9.1. Introduction
9.2. Large Enterprises
9.3. Small & Medium Enterprises
10. Affective Computing Market, by Verticals
10.1. Introduction
10.2. Academia & Research
10.3. Automotive
10.4. BFSI
10.5. Government & Defense
10.6. Healthcare & Life Sciences
10.7. IT & Telecom
10.8. Media & Entertainment
10.9. Retail a&nd eCommerce
11. Americas Affective Computing Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Affective Computing Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Affective Computing Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.1.1. Quadrants
14.1.2. Business Strategy
14.1.3. Product Satisfaction
14.2. Market Ranking Analysis, By Key Player
14.3. Market Share Analysis, By Key Player
14.4. Competitive Scenario
14.4.1. Merger & Acquisition
14.4.2. Agreement, Collaboration, & Partnership
14.4.3. New Product Launch & Enhancement
14.4.4. Investment & Funding
14.4.5. Award, Recognition, & Expansion
15. Company Usability Profiles
15.1. Affectiva, Inc.
15.1.1. Business Overview
15.1.2. Key Executives
15.1.3. Product & Services
15.2. Apple Inc.
15.2.1. Business Overview
15.2.2. Key Executives
15.2.3. Product & Services
15.3. Cipia Vision Ltd.
15.3.1. Business Overview
15.3.2. Key Executives
15.3.3. Product & Services
15.4. Cognitec Systems Gmbh
15.4.1. Business Overview
15.4.2. Key Executives
15.4.3. Product & Services
15.5. Elliptic Laboratories ASA
15.5.1. Business Overview
15.5.2. Key Executives
15.5.3. Product & Services
15.6. Eyeris Technologies, Inc.
15.6.1. Business Overview
15.6.2. Key Executives
15.6.3. Product & Services
15.7. GestureTek technologie
15.7.1. Business Overview
15.7.2. Key Executives
15.7.3. Product & Services
15.8. Google LLC by Alphabet Inc.
15.8.1. Business Overview
15.8.2. Key Executives
15.8.3. Product & Services
15.9. Intel Corporation
15.9.1. Business Overview
15.9.2. Key Executives
15.9.3. Product & Services
15.10. International Business Machines Corporation
15.10.1. Business Overview
15.10.2. Key Executives
15.10.3. Product & Services
15.11. Kairos AR, Inc.
15.11.1. Business Overview
15.11.2. Key Executives
15.11.3. Product & Services
15.12. Microsoft Corporation
15.12.1. Business Overview
15.12.2. Key Executives
15.12.3. Product & Services
15.13. Nuance Communications Inc.
15.13.1. Business Overview
15.13.2. Key Executives
15.13.3. Product & Services
15.14. Numenta
15.14.1. Business Overview
15.14.2. Key Executives
15.14.3. Product & Services
15.15. PointGrab Inc.
15.15.1. Business Overview
15.15.2. Key Executives
15.15.3. Product & Services
15.16. Pyreos Limited
15.16.1. Business Overview
15.16.2. Key Executives
15.16.3. Product & Services
15.17. Qualcomm Technologies, Inc.
15.17.1. Business Overview
15.17.2. Key Executives
15.17.3. Product & Services
15.18. Sightcorp B.V.
15.18.1. Business Overview
15.18.2. Key Executives
15.18.3. Product & Services
15.19. Sony Depthsensing Solutions
15.19.1. Business Overview
15.19.2. Key Executives
15.19.3. Product & Services
16. Appendix
16.1. Discussion Guide
16.2. License & Pricing