▶ 調査レポート

3Dディスプレイのグローバル市場(~2027):ヘッドマウントディスプレイ(HMD)、立体視的ディスプレイ、容積測定ディスプレイ

• 英文タイトル:3D Display Market Research Report by Product Type, Technology, Access Methods, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

3D Display Market Research Report by Product Type, Technology, Access Methods, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19「3Dディスプレイのグローバル市場(~2027):ヘッドマウントディスプレイ(HMD)、立体視的ディスプレイ、容積測定ディスプレイ」(市場規模、市場予測)調査レポートです。• レポートコード:MRC2303L078
• 出版社/出版日:360iResearch / 2022年10月
• レポート形態:英語、PDF、243ページ
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レポート概要
360iResearch社の本調査資料によると、3Dディスプレイの世界市場規模は2021年に429.1億ドル、2022年に506.6億ドルとなり、その後CAGR 18.32%で成長して2027年までに1,177.8億ドルに到達する見通しです。本書では、世界の3Dディスプレイ市場について多面的に調査・分析し、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、製品タイプ別分析(ヘッドマウントディスプレイ(HMD)、立体視的ディスプレイ、容積測定ディスプレイ)、技術別分析(デジタルライトプロセッシング(DLP)、LED(液晶ディスプレイパネルバックライト用)、有機LED(OLED)、プラズマディスプレイパネル(PDP))、アクセス方法別分析(従来型/スクリーンベースディスプレイ、マイクロディスプレイ)、用途別分析(ヘッドマウントディスプレイ(HMD)、モバイルコンピューティングデバイス、モニター、プロジェクター、スマートフォン)、地域別分析(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)、競争状況、企業情報などの項目をまとめています。なお、本書には、3D Fusion、3DICON、AU Optronics Corp.、Coretec Group, Inc.、Fujifilm Holdings Corporation、LG Electronics Inc.、Mitsubishi Electric Corporation、Panasonic Corporation、Samsung Electronics Co. Ltd.、Sharp Corporation、Sony Corporation、Toshiba Corporationなどの企業情報を掲載しています。

・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト
・世界の3Dディスプレイ市場規模:製品タイプ別
- ヘッドマウントディスプレイ(HMD)の市場規模
- 立体視的ディスプレイの市場規模
- 容積測定ディスプレイの市場規模
・世界の3Dディスプレイ市場規模:技術別
- デジタルライトプロセッシング(DLP)の市場規模
- LED(液晶ディスプレイパネルバックライト用)の市場規模
- 有機LED(OLED)の市場規模
- プラズマディスプレイパネル(PDP)の市場規模
・世界の3Dディスプレイ市場規模:アクセス方法別
- 従来型/スクリーンベースディスプレイの市場規模
- マイクロディスプレイの市場規模
・世界の3Dディスプレイ市場規模:用途別
- ヘッドマウントディスプレイ(HMD)の市場規模
- モバイルコンピューティングデバイスの市場規模
- モニターの市場規模
- プロジェクターの市場規模
- スマートフォンの市場規模
・世界の3Dディスプレイ市場規模:地域別
- 南北アメリカの3Dディスプレイ市場規模
アメリカの3Dディスプレイ市場規模
カナダの3Dディスプレイ市場規模
ブラジルの3Dディスプレイ市場規模
...
- アジア太平洋の3Dディスプレイ市場規模
日本の3Dディスプレイ市場規模
中国の3Dディスプレイ市場規模
インドの3Dディスプレイ市場規模
韓国の3Dディスプレイ市場規模
台湾の3Dディスプレイ市場規模
...
- ヨーロッパ/中東/アフリカの3Dディスプレイ市場規模
イギリスの3Dディスプレイ市場規模
ドイツの3Dディスプレイ市場規模
フランスの3Dディスプレイ市場規模
ロシアの3Dディスプレイ市場規模
...
- その他地域の3Dディスプレイ市場規模
・競争状況
・企業情報

The Global 3D Display Market size was estimated at USD 42.91 billion in 2021 and expected to reach USD 50.66 billion in 2022, and is projected to grow at a CAGR 18.32% to reach USD 117.78 billion by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the 3D Display to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Product Type, the market was studied across Head Mounted Display (HMD), Stereoscopic, and Volumetric Display.

Based on Technology, the market was studied across Digital Light Processing (DLP), LED (For Backlighting LCD Display Panels), Organic LED (OLED), and Plasma Display Panel (PDP).

Based on Access Methods, the market was studied across Conventional/Screen-based Display and Micro-Display.

Based on Application, the market was studied across Head-mounted Display (HMD), Mobile Computing Devices, Monitors, Projectors, Smartphones, and Television.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for 3D Display market considering the current update on the conflict and its global response.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the 3D Display Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global 3D Display Market, including 3D Fusion, 3DICON, AU Optronics Corp., Coretec Group, Inc., Fujifilm Holdings Corporation, LG Electronics Inc., Mitsubishi Electric Corporation, Panasonic Corporation, Samsung Electronics Co. Ltd., Sharp Corporation, Sony Corporation, and Toshiba Corporation.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global 3D Display Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global 3D Display Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global 3D Display Market?
4. What is the competitive strategic window for opportunities in the Global 3D Display Market?
5. What are the technology trends and regulatory frameworks in the Global 3D Display Market?
6. What is the market share of the leading vendors in the Global 3D Display Market?
7. What modes and strategic moves are considered suitable for entering the Global 3D Display Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing demand for 3D technology in home entertainment and gaming industries
5.1.1.2. Rising disposable income and rising demand for televisions and smartphones
5.1.1.3. Growing penetration of OLED and LED technologies
5.1.2. Restraints
5.1.2.1. High cost of 3D displays
5.1.3. Opportunities
5.1.3.1. Evolving consumer preferences and awareness regarding high-definition technology
5.1.3.2. Rising technological developments in 3D displays
5.1.4. Challenges
5.1.4.1. Lack of 3D content and health-related issues
5.2. Cumulative Impact of COVID-19

6. 3D Display Market, by Product Type
6.1. Introduction
6.2. Head Mounted Display (HMD)
6.3. Stereoscopic
6.4. Volumetric Display

7. 3D Display Market, by Technology
7.1. Introduction
7.2. Digital Light Processing (DLP)
7.3. LED (For Backlighting LCD Display Panels)
7.4. Organic LED (OLED)
7.5. Plasma Display Panel (PDP)

8. 3D Display Market, by Access Methods
8.1. Introduction
8.2. Conventional/Screen-based Display
8.3. Micro-Display

9. 3D Display Market, by Application
9.1. Introduction
9.2. Head-mounted Display (HMD)
9.3. Mobile Computing Devices
9.4. Monitors
9.5. Projectors
9.6. Smartphones
9.7. Television

10. Americas 3D Display Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States

11. Asia-Pacific 3D Display Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam

12. Europe, Middle East & Africa 3D Display Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom

13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.1.1. Quadrants
13.1.2. Business Strategy
13.1.3. Product Satisfaction
13.2. Market Ranking Analysis, By Key Player
13.3. Market Share Analysis, By Key Player
13.4. Competitive Scenario
13.4.1. Merger & Acquisition
13.4.2. Agreement, Collaboration, & Partnership
13.4.3. New Product Launch & Enhancement
13.4.4. Investment & Funding
13.4.5. Award, Recognition, & Expansion

14. Company Usability Profiles
14.1. 3D Fusion
14.1.1. Business Overview
14.1.2. Key Executives
14.1.3. Product & Services
14.2. 3DICON
14.2.1. Business Overview
14.2.2. Key Executives
14.2.3. Product & Services
14.3. AU Optronics Corp.
14.3.1. Business Overview
14.3.2. Key Executives
14.3.3. Product & Services
14.4. Coretec Group, Inc.
14.4.1. Business Overview
14.4.2. Key Executives
14.4.3. Product & Services
14.5. Fujifilm Holdings Corporation
14.5.1. Business Overview
14.5.2. Key Executives
14.5.3. Product & Services
14.6. LG Electronics Inc.
14.6.1. Business Overview
14.6.2. Key Executives
14.6.3. Product & Services
14.7. Mitsubishi Electric Corporation
14.7.1. Business Overview
14.7.2. Key Executives
14.7.3. Product & Services
14.8. Panasonic Corporation
14.8.1. Business Overview
14.8.2. Key Executives
14.8.3. Product & Services
14.9. Samsung Electronics Co. Ltd.
14.9.1. Business Overview
14.9.2. Key Executives
14.9.3. Product & Services
14.10. Sharp Corporation
14.10.1. Business Overview
14.10.2. Key Executives
14.10.3. Product & Services
14.11. Sony Corporation
14.11.1. Business Overview
14.11.2. Key Executives
14.11.3. Product & Services
14.12. Toshiba Corporation
14.12.1. Business Overview
14.12.2. Key Executives
14.12.3. Product & Services

15. Appendix
15.1. Discussion Guide
15.2. License & Pricing