▶ 調査レポート

メタユニバースインタラクティブエクスペリエンスの世界市場2023年:AR/VR、ホログラフィー、その他

• 英文タイトル:Global Meta Universe Interactive Experience Market Research Report 2023

Global Meta Universe Interactive Experience Market Research Report 2023「メタユニバースインタラクティブエクスペリエンスの世界市場2023年:AR/VR、ホログラフィー、その他」(市場規模、市場予測)調査レポートです。• レポートコード:MRC23Q36170
• 出版社/出版日:QYResearch / 2023年3月
• レポート形態:英文、PDF、87ページ
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レポート概要
本調査レポートは世界のメタユニバースインタラクティブエクスペリエンス市場について調査・分析し、世界のメタユニバースインタラクティブエクスペリエンス市場概要、市場トレンド、主要企業別競争状況、タイプ別セグメント分析(AR/VR、ホログラフィー、その他)、用途別セグメント分析(ゲーム、ソーシャルコンタクト、ショッピング、その他)、地域別市場規模、主要企業のプロファイルなどに関する情報を掲載しています。主要企業としては、Facebook、Microsoft、Apple、GoerTek、ByteDance、HUAWEI、NetEase, Inc.、Tencent、ROBLOX、Epic Gamesなどが含まれています。
世界のメタユニバースインタラクティブエクスペリエンス市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争の影響は、メタユニバースインタラクティブエクスペリエンス市場規模を推定する際に考慮しました。本レポートは、メタユニバースインタラクティブエクスペリエンスの世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、メタユニバースインタラクティブエクスペリエンスに関するビジネス上の意思決定に役立てることを目的としています。

・メタユニバースインタラクティブエクスペリエンス市場の概要
- メタユニバースインタラクティブエクスペリエンスのタイプ別セグメント
- 世界のメタユニバースインタラクティブエクスペリエンス市場規模:タイプ別分析(AR/VR、ホログラフィー、その他)
- メタユニバースインタラクティブエクスペリエンスの用途別セグメント
- 世界のメタユニバースインタラクティブエクスペリエンス市場規模:用途別分析(ゲーム、ソーシャルコンタクト、ショッピング、その他)
- 世界のメタユニバースインタラクティブエクスペリエンス市場規模予測(2018年-2029年)

・メタユニバースインタラクティブエクスペリエンス市場の成長トレンド
- メタユニバースインタラクティブエクスペリエンスの地域別市場規模(2018年-2029年)
- メタユニバースインタラクティブエクスペリエンス市場ダイナミクス
- メタユニバースインタラクティブエクスペリエンスの業界動向
- メタユニバースインタラクティブエクスペリエンス市場の成長ドライバ、課題、阻害要因

・主要企業別競争状況
- 企業別市場シェア
- 世界の主要企業、業界ランキング分析
- 市場への参入、M&A動向

・タイプ別セグメント:AR/VR、ホログラフィー、その他
- 世界のメタユニバースインタラクティブエクスペリエンスのタイプ別市場規模(2018年-2023年)
- 世界のメタユニバースインタラクティブエクスペリエンスのタイプ別市場規模(2024年-2029年)

・用途別セグメント:ゲーム、ソーシャルコンタクト、ショッピング、その他
- 世界のメタユニバースインタラクティブエクスペリエンスの用途別市場規模(2018年-2023年)
- 世界のメタユニバースインタラクティブエクスペリエンスの用途別市場規模(2024年-2029年)

・メタユニバースインタラクティブエクスペリエンスの地域別市場規模
- 北米のメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- アメリカのメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- ヨーロッパのメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- アジア太平洋のメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- 中国のメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- 日本のメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- 韓国のメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- インドのメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- オーストラリアのメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- 中南米のメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)
- 中東・アフリカのメタユニバースインタラクティブエクスペリエンス市場規模(2018年-2029年)

・主要企業のプロファイル:企業情報、事業概要、売上、動向
Facebook、Microsoft、Apple、GoerTek、ByteDance、HUAWEI、NetEase, Inc.、Tencent、ROBLOX、Epic Games

・アナリストの観点/結論

・調査方法とデータソース

Highlights
The global Meta Universe Interactive Experience market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Meta Universe Interactive Experience is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Meta Universe Interactive Experience is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Meta Universe Interactive Experience in Game is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Meta Universe Interactive Experience include Facebook, Microsoft, Apple, GoerTek, ByteDance, HUAWEI, NetEase, Inc., Tencent and ROBLOX, etc. In 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Meta Universe Interactive Experience, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Meta Universe Interactive Experience.
The Meta Universe Interactive Experience market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Meta Universe Interactive Experience market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Meta Universe Interactive Experience companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Facebook
Microsoft
Apple
GoerTek
ByteDance
HUAWEI
NetEase, Inc.
Tencent
ROBLOX
Epic Games
Segment by Type
AR/VR
Holography
Others
Segment by Application
Game
Social Contact
Shopping
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Meta Universe Interactive Experience companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Meta Universe Interactive Experience Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 AR/VR
1.2.3 Holography
1.2.4 Others
1.3 Market by Application
1.3.1 Global Meta Universe Interactive Experience Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Game
1.3.3 Social Contact
1.3.4 Shopping
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Meta Universe Interactive Experience Market Perspective (2018-2029)
2.2 Meta Universe Interactive Experience Growth Trends by Region
2.2.1 Global Meta Universe Interactive Experience Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Meta Universe Interactive Experience Historic Market Size by Region (2018-2023)
2.2.3 Meta Universe Interactive Experience Forecasted Market Size by Region (2024-2029)
2.3 Meta Universe Interactive Experience Market Dynamics
2.3.1 Meta Universe Interactive Experience Industry Trends
2.3.2 Meta Universe Interactive Experience Market Drivers
2.3.3 Meta Universe Interactive Experience Market Challenges
2.3.4 Meta Universe Interactive Experience Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Meta Universe Interactive Experience Players by Revenue
3.1.1 Global Top Meta Universe Interactive Experience Players by Revenue (2018-2023)
3.1.2 Global Meta Universe Interactive Experience Revenue Market Share by Players (2018-2023)
3.2 Global Meta Universe Interactive Experience Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Meta Universe Interactive Experience Revenue
3.4 Global Meta Universe Interactive Experience Market Concentration Ratio
3.4.1 Global Meta Universe Interactive Experience Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Meta Universe Interactive Experience Revenue in 2022
3.5 Meta Universe Interactive Experience Key Players Head office and Area Served
3.6 Key Players Meta Universe Interactive Experience Product Solution and Service
3.7 Date of Enter into Meta Universe Interactive Experience Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Meta Universe Interactive Experience Breakdown Data by Type
4.1 Global Meta Universe Interactive Experience Historic Market Size by Type (2018-2023)
4.2 Global Meta Universe Interactive Experience Forecasted Market Size by Type (2024-2029)
5 Meta Universe Interactive Experience Breakdown Data by Application
5.1 Global Meta Universe Interactive Experience Historic Market Size by Application (2018-2023)
5.2 Global Meta Universe Interactive Experience Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Meta Universe Interactive Experience Market Size (2018-2029)
6.2 North America Meta Universe Interactive Experience Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Meta Universe Interactive Experience Market Size by Country (2018-2023)
6.4 North America Meta Universe Interactive Experience Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Meta Universe Interactive Experience Market Size (2018-2029)
7.2 Europe Meta Universe Interactive Experience Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Meta Universe Interactive Experience Market Size by Country (2018-2023)
7.4 Europe Meta Universe Interactive Experience Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Meta Universe Interactive Experience Market Size (2018-2029)
8.2 Asia-Pacific Meta Universe Interactive Experience Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Meta Universe Interactive Experience Market Size by Region (2018-2023)
8.4 Asia-Pacific Meta Universe Interactive Experience Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Meta Universe Interactive Experience Market Size (2018-2029)
9.2 Latin America Meta Universe Interactive Experience Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Meta Universe Interactive Experience Market Size by Country (2018-2023)
9.4 Latin America Meta Universe Interactive Experience Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Meta Universe Interactive Experience Market Size (2018-2029)
10.2 Middle East & Africa Meta Universe Interactive Experience Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Meta Universe Interactive Experience Market Size by Country (2018-2023)
10.4 Middle East & Africa Meta Universe Interactive Experience Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Facebook
11.1.1 Facebook Company Detail
11.1.2 Facebook Business Overview
11.1.3 Facebook Meta Universe Interactive Experience Introduction
11.1.4 Facebook Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.1.5 Facebook Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Meta Universe Interactive Experience Introduction
11.2.4 Microsoft Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.2.5 Microsoft Recent Development
11.3 Apple
11.3.1 Apple Company Detail
11.3.2 Apple Business Overview
11.3.3 Apple Meta Universe Interactive Experience Introduction
11.3.4 Apple Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.3.5 Apple Recent Development
11.4 GoerTek
11.4.1 GoerTek Company Detail
11.4.2 GoerTek Business Overview
11.4.3 GoerTek Meta Universe Interactive Experience Introduction
11.4.4 GoerTek Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.4.5 GoerTek Recent Development
11.5 ByteDance
11.5.1 ByteDance Company Detail
11.5.2 ByteDance Business Overview
11.5.3 ByteDance Meta Universe Interactive Experience Introduction
11.5.4 ByteDance Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.5.5 ByteDance Recent Development
11.6 HUAWEI
11.6.1 HUAWEI Company Detail
11.6.2 HUAWEI Business Overview
11.6.3 HUAWEI Meta Universe Interactive Experience Introduction
11.6.4 HUAWEI Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.6.5 HUAWEI Recent Development
11.7 NetEase, Inc.
11.7.1 NetEase, Inc. Company Detail
11.7.2 NetEase, Inc. Business Overview
11.7.3 NetEase, Inc. Meta Universe Interactive Experience Introduction
11.7.4 NetEase, Inc. Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.7.5 NetEase, Inc. Recent Development
11.8 Tencent
11.8.1 Tencent Company Detail
11.8.2 Tencent Business Overview
11.8.3 Tencent Meta Universe Interactive Experience Introduction
11.8.4 Tencent Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.8.5 Tencent Recent Development
11.9 ROBLOX
11.9.1 ROBLOX Company Detail
11.9.2 ROBLOX Business Overview
11.9.3 ROBLOX Meta Universe Interactive Experience Introduction
11.9.4 ROBLOX Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.9.5 ROBLOX Recent Development
11.10 Epic Games
11.10.1 Epic Games Company Detail
11.10.2 Epic Games Business Overview
11.10.3 Epic Games Meta Universe Interactive Experience Introduction
11.10.4 Epic Games Revenue in Meta Universe Interactive Experience Business (2018-2023)
11.10.5 Epic Games Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details